Native PC Unreal
Link para o repositório
GitHub
AppsFlyer Native PC Unreal SDK integration
A AppsFlyer capacita os profissionais de marketing de jogos a tomar melhores decisões, fornecendo ferramentas poderosas para executar a atribuição entre plataformas.
Game attribution requires the game to integrate the AppsFlyer SDK that records first opens, consecutive sessions, and in-app events. For example, purchase events.
We recommend you use this sample app as a reference for integrating the AppsFlyer SDK into your Unreal game.
Note: The sample code that follows is currently only supported in a Windows environment.
Prerequisites
- Unreal Engine 4.2x.
AppsflyerPCModule - Interface
AppsflyerPCModule.h
, incluído na pasta appsflyer-native-pc-unreal-sample-app/AppsflyerPCModule
, contém o código e a lógica necessários para se conectar aos servidores da AppsFlyer e relatar eventos.
Init
Este método recebe sua chave de API e ID do aplicativo e inicializa o módulo da AppsFlyer.
Assinatura do método
void Init(const char* devkey, const char* appID)
Arguments:
DEV_KEY
: obtenha do profissional de marketing ou do QG da AppsFlyer.APP_ID
: Your Appsflyer app id (excluding thenativepc-
).
Usage:
AppsflyerPCModule()->Init(<< DEV_KEY >>, << APP_ID >>);
Start
Este método envia as primeiras solicitações de abertura/sessão para a AppsFlyer.
Assinatura do método
void Start(bool skipFirst = false)
Argumentos
bool skipFirst
: Determines whether or not to skip first open events and send session events. The value is false by default. If true , first open events are skipped and session events are sent. See example
Usage:
// without the flag
AppsflyerPCModule()->Start();
// with the flag
bool skipFirst = [SOME_CONDITION];
AppsflyerPCModule()->Start(skipFirst);
Stop
This method stops the SDK from functioning and communicating with AppsFlyer servers. It's used when implementing user opt-in/opt-out.
Assinatura do método
void Stop()
Usage:
// Starting the SDK
AppsflyerPCModule()->Start();
// ...
// Stopping the SDK, preventing further communication with AppsFlyer
AppsflyerPCModule()->Stop();
LogEvent
Esse método recebe um nome de evento e um objeto JSON e envia eventos in-app para a AppsFlyer.
Assinatura do método
void LogEvent(std::string event_name, std::string event_values, std::string custom_event_values = "")
Argumentos
std::string event_name
-std::string event_parameters
: dictionary object which contains the predefined event parameters.std::string event_custom_parameters
(non-mandatory): dictionary object which contains the any custom event parameters. For non-English values, please use UTF-8 encoding.
Usage:
// Setting the event parameters json string and event name
std::string event_name = "af_purchase";
std::string event_parameters = "{\"af_currency\":\"USD\",\"af_revenue\":24.12}";
// Send the InApp event request
AppsflyerPCModule()->LogEvent(event_name, event_parameters);
// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerPCModule()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerPCModule()->to_utf8(ws2) + "\"}";
// Send inapp event with custom params
AppsflyerPCModule()->LogEvent(event_name, event_parameters, event_custom_parameters);
GetAppsFlyerUID
Obter o ID do dispositivo exclusivo da AppsFlyer. O SDK gera um ID de dispositivo exclusivo da AppsFlyer na instalação do aplicativo. Quando o SDK é iniciado, esse ID é registrado como o ID da primeira instalação do aplicativo.
Assinatura do método
std::string GetAppsFlyerUID()
Usage:
AppsflyerPCModule()->GetAppsFlyerUID();
SetCustomerUserId
This method sets a customer ID that enables you to cross-reference your unique ID with the AppsFlyer unique ID and other device IDs. Note: You can only use this method before calling Start()
.
The customer ID is available in raw data reports and in the postbacks sent via API.
Assinatura do método
void SetCustomerUserId(std::string cuid)
Arguments:
std::string cuid
: Custom user id.
Usage:
AppsflyerPCModule()->Init(DEV_KEY, APP_ID);
AppsflyerPCModule()->SetCustomerUserId("Test-18-9-23");
AppsflyerPCModule()->Start();
To_utf8
This method receives a reference of a std::wstring
and returns UTF-8 encoded std::string
Assinatura do método
std::string to_utf8(std::wstring& wide_string);
Usage:
// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerPCModule()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerPCModule()->to_utf8(ws2) + "\"}";
IsInstallOlderThanDate
Este método recebe uma string de data e retorna true se a data de modificação da pasta do jogo for mais antiga que a string de data. O formato da string de data é: "2023-janeiro-01 23:12:34"
Assinatura do método
bool IsInstallOlderThanDate(std::string datestring)
Arguments:
std::string datestring
: Date string inyyyy-mm-ddThh:mm:ss+hh:mm
format.
Usage:
// the modification date in this example is "2023-January-23 08:30:00"
// will return false
bool dateBefore = AppsflyerPCModule()->IsInstallOlderThanDate("2023-January-01 23:12:34");
// will return true
bool dateAfter = AppsflyerPCModule()->IsInstallOlderThanDate("2023-April-10 23:12:34");
// example usage with skipFirst:
bool isInstallOlderThanDate = AppsflyerPCModule()->IsInstallOlderThanDate("2023-April-10 23:12:34");
AppsflyerPCModule()->Start(isInstallOlderThanDate);
Executando o aplicativo de exemplo
- Abra o motor UE4.
- Escolha Novo projeto > Jogos > Primeira pessoa.
- Escolha C++ (em vez de Blueprints).
- Dê um nome ao projeto
AppsFlyerSample
e clique em Criar projeto. - Follow the instructions to implement AppsFlyer in your game.
- Inicie o aplicativo de amostra do editor do mecanismo UE4.
- Após 24 horas, o painel é atualizado e mostra instalações orgânicas e não orgânicas e eventos in-app.
Implementing AppsFlyer in your Unreal game
Setup
- Abra o projeto em seu editor C++ preferido e no
[YOUR-APP-NAME].Build.cs
arquivo, adicioneOpenSSL
às suas dependências eHTTP
como uma dependência privada:
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "OpenSSL" });
PrivateDependencyModuleNames.Add("HTTP");
-
In your Unreal Project files, under the
Source/[YOUR-APP-NAME]
directory, create a new directory namedAppsflyerPCModule
. -
Copie os seguintes arquivos de
appsflyer-native-pc-unreal-sample-app/AppsflyerPCModule
para a nova pasta:- AppsflyerPCModule.cpp
- AppsflyerPCModule.cpp
- AppsflyerPCModule.h
- DeviceID.h
- RequestData.h
-
Gere arquivos de projeto para adicionar o OpenSSL. Saiba mais
-
No
GameMode.h
arquivo, adicione oStartPlay()
:
UCLASS(minimalapi)
class AAppsFlyerSampleGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
AAppsFlyerSampleGameMode();
virtual void StartPlay() override;
};
- Abra a pasta
Source/[YOUR-APP-NAME]/AppsFlyerSampleGameMode.cpp
e adicione o seguinte include ao seu arquivo GameMode.cpp.
#include "AppsflyerPCModule/AppsflyerPCModule.h"
using Super = AGameModeBase;
- Adicione a seguinte função, certificando-se de substituir
DEV_KEY
andAPP_ID
in theinit
function with your app details, and report in-app events
void AAppsFlyerSampleGameMode::StartPlay()
{
Super::StartPlay();
// af module init
AppsflyerPCModule()->Init(<< DevKey >>, << AppID >>);
// af send firstopen/session
AppsflyerPCModule()->Start();
// set event name
std::string event_name = "af_purchase";
// set json string
std::string event_parameters = "{\"af_currency\":\"USD\",\"af_revenue\":24.12}";
// af send inapp event
AppsflyerPCModule()->LogEvent(event_name, event_parameters);
if (AppsflyerPCModule()->IsInstallOlderThanDate("2025-January-01 23:12:34")) {
UE_LOG(LogTemp, Warning, TEXT("2025-January-01 23:12:34: true"));
}
else {
UE_LOG(LogTemp, Warning, TEXT("2025-January-01 23:12:34: false"));
}
if (AppsflyerPCModule()->IsInstallOlderThanDate("2023-January-01 23:12:34")) {
UE_LOG(LogTemp, Warning, TEXT("2023-January-01 23:12:34: true"));
}
else {
UE_LOG(LogTemp, Warning, TEXT("2023-January-01 23:12:34: false"));
}
// set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerPCModule()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerPCModule()->to_utf8(ws2) + "\"}";
// af send inapp event with custom params
AppsflyerPCModule()->LogEvent(event_name, event_parameters, event_custom_parameters);
// stop the SDK
AppsflyerPCModule()->Stop();
}
Resetting the attribtion
Delete the appsflyer_info
file:
Atualizado 7 meses atrás