Meta Quest 2 Unreal

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AppsFlyer Meta Quest 2 Unreal SDK integration

A AppsFlyer capacita os profissionais de marketing de jogos a tomar melhores decisões, fornecendo ferramentas poderosas para executar a atribuição entre plataformas.

Game attribution requires the game to integrate the AppsFlyer SDK that records first opens, consecutive sessions, and in-app events. For example, purchase events.
We recommend you use this sample app as a reference for integrating the AppsFlyer SDK into your Unreal game. Note: The sample code that follows is currently only supported in a Windows environment.

Prerequisites


AppsflyerQuest2Module - Interface

AppsflyerQuest2Module.h, incluído na pasta appsflyer-meta-quest2-unreal-sample-app/Quest2_Sample/AppsflyerQuest2Module , contém o código e a lógica necessários para se conectar aos servidores da AppsFlyer e relatar eventos.

Init

Este método recebe sua chave de API e ID do aplicativo e inicializa o módulo da AppsFlyer.

Assinatura do método

void Init(const char* devkey, const char* appID)

Usage:

AppsflyerQuest2Module()->Init(<< DEV_KEY >>, << QUEST_APP_ID >>);

Arguments:

  • DEV_KEY: obtenha do profissional de marketing ou do QG da AppsFlyer.
  • QUEST_APP_ID: Your Quest Store app ID (For Quest 2, it's the number in the store URL - for example: https://www.oculus.com/experiences/quest/XXXXXXXXXXXXXXXX/).

Start

Este método envia as primeiras solicitações de abertura/sessão para a AppsFlyer.

Assinatura do método

void Start(bool skipFirst = false)

Usage:

// without the flag
AppsflyerQuest2Module()->Start();

// with the flag
bool skipFirst = [SOME_CONDITION];
AppsflyerQuest2Module()->Start(skipFirst);

Stop

This method stops the SDK from functioning and communicating with AppsFlyer servers. It's used when implementing user opt-in/opt-out.

Assinatura do método

void Stop()

Usage:

// Starting the SDK
AppsflyerQuest2Module()->Start();
// ...
// Stopping the SDK, preventing further communication with AppsFlyer
AppsflyerQuest2Module()->Stop();

LogEvent

Esse método recebe um nome de evento e um objeto JSON e envia eventos in-app para a AppsFlyer.

Assinatura do método

void LogEvent(std::string event_name, std::string event_values, std::string custom_event_values = "")

Argumentos

  • std::string event_name-
  • std::string event_parameters: dictionary object which contains the predefined event parameters.
  • std::string event_custom_parameters (non-mandatory): dictionary object which contains the any custom event parameters. For non-English values, please use UTF-8 encoding.

Usage:

// Setting the event parameters json string and event name
std::string event_name = "af_purchase";
std::string event_parameters = "{\"af_currency\":\"USD\",\"af_price\":6.66,\"af_revenue\":24.12}";
// Send the InApp event request
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);

// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
// Send inapp event with custom params
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters, event_custom_parameters);

GetAppsFlyerUID

Obter o ID do dispositivo exclusivo da AppsFlyer. O SDK gera um ID de dispositivo exclusivo da AppsFlyer na instalação do aplicativo. Quando o SDK é iniciado, esse ID é registrado como o ID da primeira instalação do aplicativo.

Assinatura do método

std::string GetAppsFlyerUID()

Usage:

AppsflyerQuest2Module()->GetAppsFlyerUID();

SetCustomerUserId

This method sets a customer ID that enables you to cross-reference your unique ID with the AppsFlyer unique ID and other device IDs. Note: You can only use this method before calling Start().
The customer ID is available in raw data reports and in the postbacks sent via API.

Assinatura do método

void SetCustomerUserId(std::string cuid)

Usage:

AppsflyerQuest2Module()->Init(DEV_KEY, APP_ID);
AppsflyerQuest2Module()->SetCustomerUserId("Test-18-9-23");
AppsflyerQuest2Module()->Start();

To_utf8

This method receives a reference of a std::wstring and returns UTF-8 encoded std::string

Assinatura do método

std::string to_utf8(std::wstring& wide_string);

Usage:

// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";

IsInstallOlderThanDate

Este método recebe uma string de data e retorna true se a data de modificação da pasta do jogo for mais antiga que a string de data. O formato da string de data é: "2023-janeiro-01 23:12:34"

Assinatura do método

bool IsInstallOlderThanDate(std::string datestring)

Usage:

// the modification date in this example is "2023-July-23 08:30:00"

// will return false
bool dateBefore = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-January-01 23:12:34");

// will return true
bool dateAfter = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-September-10 23:12:34");

// example usage with skipFirst:
bool isInstallOlderThanDate = AppsflyerLauncherModule()->IsInstallOlderThanDate("2023-April-10 23:12:34");
AppsflyerLauncherModule()->Start(isInstallOlderThanDate);

Executando o aplicativo de exemplo

  1. Abra o motor UE4.
  2. Choose New Project > Games > Virtual Reality.
  3. Dê um nome ao projeto Quest2_Sample e clique em Criar projeto.
  4. Follow the instructions to implement AppsFlyer in your game.
  5. Inicie o aplicativo de amostra do editor do mecanismo UE4.
  6. Após 24 horas, o painel é atualizado e mostra instalações orgânicas e não orgânicas e eventos in-app.

Implementing AppsFlyer in your Unreal game

Setup

  1. Abra o projeto em seu editor C++ preferido e no [YOUR-APP-NAME].Build.cs arquivo, adicione OpenSSL às suas dependências e HTTP as a private dependency:
    (example can be found in /Quest2_Sample/Quest2_Sample.Build)
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "OpenSSL" });
PrivateDependencyModuleNames.Add("HTTP");
  1. In your Unreal Project files, under the Source/[YOUR-APP-NAME] directory, create a new directory named AppsflyerQuest2Module.

  2. Copie os seguintes arquivos de appsflyer-meta-quest2-unreal-sample-app/AppsflyerQuest2Module para a nova pasta:

    • AppsflyerQuest2Module.cpp
    • AppsflyerQuest2Module.cpp
    • AppsflyerQuest2Module.h
    • DeviceID.h
    • RequestData.h
  3. Gere arquivos de projeto para adicionar o OpenSSL. Saiba mais

  4. No GameMode.h arquivo, adicione o StartPlay() :

UCLASS(minimalapi)
class AAppsFlyerSampleGameMode : public AGameModeBase
{
 GENERATED_BODY()

public:
 AAppsFlyerSampleGameMode();
 virtual void StartPlay() override;
};

  1. Create a C++ Actor Component, attach it to a object of your choice, and add the following lines:
    (Alternatively you may use the example component: Quest2_Sample/Private/AF_ActorComponent.cpp)
#include "../AppsflyerQuest2Module/AppsflyerQuest2Module.h"
  1. Adicione a seguinte função, certificando-se de substituir DEV_KEY and QUEST_APP_ID in the init function with your app details, and report in-app events
void UAF_ActorComponent::BeginPlay()
{
	Super::BeginPlay();
	// af module init
	AppsflyerQuest2Module()->Init(<< DEV_KEY >> , << PACKAGE_NAME >> );


	// af send firstopen/session
	AppsflyerQuest2Module()->Start();

	// set event name
	std::string event_name = "af_purchase";
	// set json string
	std::string event_parameters = "{\"af_currency\":\"USD\",\"af_price\":6.66,\"af_revenue\":24.12}";
	// af send inapp event
	AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);

	// set non-English values for testing UTF-8 support
	std::wstring ws = L"車B1234 こんにちは";
	std::wstring ws2 = L"新人邀约购物日";
	std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
	// af send inapp event with custom params
	AppsflyerQuest2Module()->LogEvent(event_name, event_parameters, event_custom_parameters);

	// stop the SDK
	AppsflyerQuest2Module()->Stop();
}

Resetting the attribtion

Delete the APK from your Oculus Device and then Re-deploy (a new AppsFlyerUID will be created).