Meta Quest 2 Unreal
Link para o repositório
GitHub
AppsFlyer Meta Quest 2 Unreal SDK integration
A AppsFlyer capacita os profissionais de marketing de jogos a tomar melhores decisões, fornecendo ferramentas poderosas para executar a atribuição entre plataformas.
Game attribution requires the game to integrate the AppsFlyer SDK that records first opens, consecutive sessions, and in-app events. For example, purchase events.
We recommend you use this sample app as a reference for integrating the AppsFlyer SDK into your Unreal game. Note: The sample code that follows is currently only supported in a Windows environment.
Prerequisites
- Unreal Engine 4.2x.
- Follow the Quest Integration guide for Quest 2 and Unreal Engine.
- Follow the Quest 2 & Unreal 4.27 integration guide.
AppsflyerQuest2Module - Interface
AppsflyerQuest2Module.h
, incluído na pasta appsflyer-meta-quest2-unreal-sample-app/Quest2_Sample/AppsflyerQuest2Module
, contém o código e a lógica necessários para se conectar aos servidores da AppsFlyer e relatar eventos.
Init
Este método recebe sua chave de API e ID do aplicativo e inicializa o módulo da AppsFlyer.
Assinatura do método
void Init(const char* devkey, const char* appID)
Usage:
AppsflyerQuest2Module()->Init(<< DEV_KEY >>, << QUEST_APP_ID >>);
Arguments:
DEV_KEY
: obtenha do profissional de marketing ou do QG da AppsFlyer.QUEST_APP_ID
: Your Quest Store app ID (For Quest 2, it's the number in the store URL - for example:https://www.oculus.com/experiences/quest/XXXXXXXXXXXXXXXX/
).
Start
Este método envia as primeiras solicitações de abertura/sessão para a AppsFlyer.
Assinatura do método
void Start(bool skipFirst = false)
Usage:
// without the flag
AppsflyerQuest2Module()->Start();
// with the flag
bool skipFirst = [SOME_CONDITION];
AppsflyerQuest2Module()->Start(skipFirst);
Stop
This method stops the SDK from functioning and communicating with AppsFlyer servers. It's used when implementing user opt-in/opt-out.
Assinatura do método
void Stop()
Usage:
// Starting the SDK
AppsflyerQuest2Module()->Start();
// ...
// Stopping the SDK, preventing further communication with AppsFlyer
AppsflyerQuest2Module()->Stop();
LogEvent
Esse método recebe um nome de evento e um objeto JSON e envia eventos in-app para a AppsFlyer.
Assinatura do método
void LogEvent(std::string event_name, std::string event_values, std::string custom_event_values = "")
Argumentos
std::string event_name
-std::string event_parameters
: dictionary object which contains the predefined event parameters.std::string event_custom_parameters
(non-mandatory): dictionary object which contains the any custom event parameters. For non-English values, please use UTF-8 encoding.
Usage:
// Setting the event parameters json string and event name
std::string event_name = "af_purchase";
std::string event_parameters = "{\"af_currency\":\"USD\",\"af_price\":6.66,\"af_revenue\":24.12}";
// Send the InApp event request
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);
// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
// Send inapp event with custom params
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters, event_custom_parameters);
GetAppsFlyerUID
Obter o ID do dispositivo exclusivo da AppsFlyer. O SDK gera um ID de dispositivo exclusivo da AppsFlyer na instalação do aplicativo. Quando o SDK é iniciado, esse ID é registrado como o ID da primeira instalação do aplicativo.
Assinatura do método
std::string GetAppsFlyerUID()
Usage:
AppsflyerQuest2Module()->GetAppsFlyerUID();
SetCustomerUserId
This method sets a customer ID that enables you to cross-reference your unique ID with the AppsFlyer unique ID and other device IDs. Note: You can only use this method before calling Start()
.
The customer ID is available in raw data reports and in the postbacks sent via API.
Assinatura do método
void SetCustomerUserId(std::string cuid)
Usage:
AppsflyerQuest2Module()->Init(DEV_KEY, APP_ID);
AppsflyerQuest2Module()->SetCustomerUserId("Test-18-9-23");
AppsflyerQuest2Module()->Start();
To_utf8
This method receives a reference of a std::wstring
and returns UTF-8 encoded std::string
Assinatura do método
std::string to_utf8(std::wstring& wide_string);
Usage:
// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
IsInstallOlderThanDate
Este método recebe uma string de data e retorna true se a data de modificação da pasta do jogo for mais antiga que a string de data. O formato da string de data é: "2023-janeiro-01 23:12:34"
Assinatura do método
bool IsInstallOlderThanDate(std::string datestring)
Usage:
// the modification date in this example is "2023-July-23 08:30:00"
// will return false
bool dateBefore = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-January-01 23:12:34");
// will return true
bool dateAfter = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-September-10 23:12:34");
// example usage with skipFirst:
bool isInstallOlderThanDate = AppsflyerLauncherModule()->IsInstallOlderThanDate("2023-April-10 23:12:34");
AppsflyerLauncherModule()->Start(isInstallOlderThanDate);
Executando o aplicativo de exemplo
- Abra o motor UE4.
- Choose New Project > Games > Virtual Reality.
- Dê um nome ao projeto
Quest2_Sample
e clique em Criar projeto. - Follow the instructions to implement AppsFlyer in your game.
- Inicie o aplicativo de amostra do editor do mecanismo UE4.
- Após 24 horas, o painel é atualizado e mostra instalações orgânicas e não orgânicas e eventos in-app.
Implementing AppsFlyer in your Unreal game
Setup
- Abra o projeto em seu editor C++ preferido e no
[YOUR-APP-NAME].Build.cs
arquivo, adicioneOpenSSL
às suas dependências eHTTP
as a private dependency:
(example can be found in/Quest2_Sample/Quest2_Sample.Build
)
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "OpenSSL" });
PrivateDependencyModuleNames.Add("HTTP");
-
In your Unreal Project files, under the
Source/[YOUR-APP-NAME]
directory, create a new directory namedAppsflyerQuest2Module
. -
Copie os seguintes arquivos de
appsflyer-meta-quest2-unreal-sample-app/AppsflyerQuest2Module
para a nova pasta:- AppsflyerQuest2Module.cpp
- AppsflyerQuest2Module.cpp
- AppsflyerQuest2Module.h
- DeviceID.h
- RequestData.h
-
Gere arquivos de projeto para adicionar o OpenSSL. Saiba mais
-
No
GameMode.h
arquivo, adicione oStartPlay()
:
UCLASS(minimalapi)
class AAppsFlyerSampleGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
AAppsFlyerSampleGameMode();
virtual void StartPlay() override;
};
- Create a C++ Actor Component, attach it to a object of your choice, and add the following lines:
(Alternatively you may use the example component:Quest2_Sample/Private/AF_ActorComponent.cpp
)
#include "../AppsflyerQuest2Module/AppsflyerQuest2Module.h"
- Adicione a seguinte função, certificando-se de substituir
DEV_KEY
andQUEST_APP_ID
in theinit
function with your app details, and report in-app events
void UAF_ActorComponent::BeginPlay()
{
Super::BeginPlay();
// af module init
AppsflyerQuest2Module()->Init(<< DEV_KEY >> , << PACKAGE_NAME >> );
// af send firstopen/session
AppsflyerQuest2Module()->Start();
// set event name
std::string event_name = "af_purchase";
// set json string
std::string event_parameters = "{\"af_currency\":\"USD\",\"af_price\":6.66,\"af_revenue\":24.12}";
// af send inapp event
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);
// set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
// af send inapp event with custom params
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters, event_custom_parameters);
// stop the SDK
AppsflyerQuest2Module()->Stop();
}
Resetting the attribtion
Delete the APK from your Oculus Device and then Re-deploy (a new AppsFlyerUID
will be created).
Atualizado cerca de 1 mês atrás