Meta Quest 2 Unreal

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AppsFlyer Meta Quest 2 Unreal SDK integration

Integrate your Meta Quest Unreal app or game with AppsFlyer to measure the performance of campaigns marketing these apps.

Game attribution and user measurement require the game to integrate an AppsFlyer SDK that records first opens, sessions, and in-app events. For example, purchase events.

Note: The sample code that follows is currently only supported in a Windows environment.

Prerequisites


AppsflyerQuest2Module - Interface

AppsflyerQuest2Module.h, incluído na pasta appsflyer-meta-quest2-unreal-sample-app/Quest2_Sample/AppsflyerQuest2Module , contém o código e a lógica necessários para se conectar aos servidores da AppsFlyer e relatar eventos.

Init

Este método recebe sua chave de API e ID do aplicativo e inicializa o módulo da AppsFlyer.

Assinatura do método

void Init(const char* devkey, const char* appID)

Usage:

AppsflyerQuest2Module()->Init(<< DEV_KEY >>, << QUEST_APP_ID >>);

Arguments:

  • DEV_KEY: obtenha do profissional de marketing ou do QG da AppsFlyer.
  • QUEST_APP_ID: Your Quest Store app ID (For Quest 2, it's the number in the store URL - for example: https://www.oculus.com/experiences/quest/XXXXXXXXXXXXXXXX/).

Start

Este método envia as primeiras solicitações de abertura/sessão para a AppsFlyer.

Assinatura do método

void Start(bool skipFirst = false)

Argumentos

  • bool skipFirst: Determines whether or not to skip first open events and send session events. The value is false by default. If true , first open events are skipped and session events are sent. See example

Usage:

// without the flag
AppsflyerQuest2Module()->Start();

// with the flag
bool skipFirst = [SOME_CONDITION];
AppsflyerQuest2Module()->Start(skipFirst);

Stop

This method stops the SDK from functioning and communicating with AppsFlyer servers. It's used when implementing user opt-in/opt-out.

Assinatura do método

void Stop()

Usage:

// Starting the SDK
AppsflyerQuest2Module()->Start();
// ...
// Stopping the SDK, preventing further communication with AppsFlyer
AppsflyerQuest2Module()->Stop();

LogEvent

Esse método recebe um nome de evento e um objeto JSON e envia eventos in-app para a AppsFlyer.

Assinatura do método

void LogEvent(std::string event_name, std::string event_values, std::string custom_event_values = "")

Argumentos

  • std::string event_name: The name of the event.
  • std::string event_parameters: String which contains the predefined event parameters.
  • std::string event_custom_parameters [Optional]: String which contains the any custom event parameters. For non-English values, please use UTF-8 encoding.

Usage:

// Setting the event parameters json string and event name
std::string event_name = "af_purchase";
std::string event_parameters = "{\"af_currency\":\"USD\",\"af_revenue\":24.12}";
// Send the InApp event request
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);

// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
// Send inapp event with custom params
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters, event_custom_parameters);

GetAppsFlyerUID

Get the AppsFlyer unique device ID. The SDK generates an AppsFlyer unique device ID upon app installation. When the SDK is started, this ID is recorded as the ID of the first app install.

Assinatura do método

std::string GetAppsFlyerUID()

Usage:

AppsflyerQuest2Module()->GetAppsFlyerUID();

SetCustomerUserId

This method sets a customer ID that enables you to cross-reference your unique ID with the AppsFlyer unique ID and other device IDs. Note: You can only use this method before calling Start().
The customer ID is available in raw data reports and in the postbacks sent via API.

Assinatura do método

void SetCustomerUserId(std::string cuid)

Arguments:

  • std::string cuid: Custom user id.

Usage:

AppsflyerQuest2Module()->Init(DEV_KEY, APP_ID);
AppsflyerQuest2Module()->SetCustomerUserId("Test-18-9-23");
AppsflyerQuest2Module()->Start();

To_utf8

This method receives a reference of a std::wstring and returns UTF-8 encoded std::string

Assinatura do método

std::string to_utf8(std::wstring& wide_string);

Usage:

// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";

IsInstallOlderThanDate

This method receives a date string and returns true if the game folder modification date is older than the date string. The date string format is: "2023-January-01 23:12:34".

Assinatura do método

bool IsInstallOlderThanDate(std::string datestring)

Arguments:

  • std::string datestring: Date string in yyyy-mm-ddThh:mm:ss+hh:mm format.

Usage:

// the modification date in this example is "2023-July-23 08:30:00"

// will return false
bool dateBefore = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-January-01 23:12:34");

// will return true
bool dateAfter = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-September-10 23:12:34");

// example usage with skipFirst:
bool isInstallOlderThanDate = AppsflyerLauncherModule()->IsInstallOlderThanDate("2023-April-10 23:12:34");
AppsflyerLauncherModule()->Start(isInstallOlderThanDate);

Executando o aplicativo de exemplo

  1. Abra o motor UE4.
  2. Choose New Project > Games > Virtual Reality.
  3. Dê um nome ao projeto Quest2_Sample e clique em Criar projeto.
  4. Follow the instructions to implement AppsFlyer in your game.
  5. Inicie o aplicativo de amostra do editor do mecanismo UE4.
  6. Após 24 horas, o painel é atualizado e mostra instalações orgânicas e não orgânicas e eventos in-app.

Implementing AppsFlyer in your Unreal game

Setup

  1. Abra o projeto em seu editor C++ preferido e no [YOUR-APP-NAME].Build.cs arquivo, adicione OpenSSL às suas dependências e HTTP as a private dependency:
    (example can be found in /Quest2_Sample/Quest2_Sample.Build)
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "OpenSSL" });
PrivateDependencyModuleNames.Add("HTTP");
  1. In your Unreal Project files, under the Source/[YOUR-APP-NAME] directory, create a new directory named AppsflyerQuest2Module.

  2. Copie os seguintes arquivos de appsflyer-meta-quest2-unreal-sample-app/AppsflyerQuest2Module para a nova pasta:

    • AppsflyerQuest2Module.cpp
    • AppsflyerQuest2Module.cpp
    • AppsflyerQuest2Module.h
    • DeviceID.h
    • RequestData.h
  3. Gere arquivos de projeto para adicionar o OpenSSL. Saiba mais

  4. No GameMode.h arquivo, adicione o StartPlay() :

UCLASS(minimalapi)
class AAppsFlyerSampleGameMode : public AGameModeBase
{
 GENERATED_BODY()

public:
 AAppsFlyerSampleGameMode();
 virtual void StartPlay() override;
};

  1. Create a C++ Actor Component, attach it to a object of your choice, and add the following lines:
    (Alternatively you may use the example component: Quest2_Sample/Private/AF_ActorComponent.cpp)
#include "../AppsflyerQuest2Module/AppsflyerQuest2Module.h"
  1. Adicione a seguinte função, certificando-se de substituir DEV_KEY and QUEST_APP_ID in the init function with your app details, and report in-app events
void UAF_ActorComponent::BeginPlay()
{
	Super::BeginPlay();
	// af module init
	AppsflyerQuest2Module()->Init(<< DEV_KEY >> , << PACKAGE_NAME >> );


	// af send firstopen/session
	AppsflyerQuest2Module()->Start();

	// set event name
	std::string event_name = "af_purchase";
	// set json string
	std::string event_parameters = "{\"af_currency\":\"USD\",\"af_revenue\":24.12}";
	// af send inapp event
	AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);

	// set non-English values for testing UTF-8 support
	std::wstring ws = L"車B1234 こんにちは";
	std::wstring ws2 = L"新人邀约购物日";
	std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
	// af send inapp event with custom params
	AppsflyerQuest2Module()->LogEvent(event_name, event_parameters, event_custom_parameters);

	// stop the SDK
	AppsflyerQuest2Module()->Stop();
}

Resetting the attribtion

Delete the APK from your Oculus Device and then Re-deploy (a new AppsFlyerUID will be created).