Meta Quest 2 Unreal
Link para o repositório
GitHub
AppsFlyer Meta Quest 2 Unreal SDK integration
Integrate your Meta Quest Unreal app or game with AppsFlyer to measure the performance of campaigns marketing these apps.
Game attribution and user measurement require the game to integrate an AppsFlyer SDK that records first opens, sessions, and in-app events. For example, purchase events.
Note: The sample code that follows is currently only supported in a Windows environment.
Prerequisites
- Unreal Engine 4.2x.
- Follow the Quest Integration guide for Quest 2 and Unreal Engine.
- Follow the Quest 2 & Unreal 4.27 integration guide.
AppsflyerQuest2Module - Interface
AppsflyerQuest2Module.h
, incluído na pasta appsflyer-meta-quest2-unreal-sample-app/Quest2_Sample/AppsflyerQuest2Module
, contém o código e a lógica necessários para se conectar aos servidores da AppsFlyer e relatar eventos.
Init
Este método recebe sua chave de API e ID do aplicativo e inicializa o módulo da AppsFlyer.
Assinatura do método
void Init(const char* devkey, const char* appID)
Usage:
AppsflyerQuest2Module()->Init(<< DEV_KEY >>, << QUEST_APP_ID >>);
Arguments:
DEV_KEY
: obtenha do profissional de marketing ou do QG da AppsFlyer.QUEST_APP_ID
: Your Quest Store app ID (For Quest 2, it's the number in the store URL - for example:https://www.oculus.com/experiences/quest/XXXXXXXXXXXXXXXX/
).
Start
Este método envia as primeiras solicitações de abertura/sessão para a AppsFlyer.
Assinatura do método
void Start(bool skipFirst = false)
Argumentos
bool skipFirst
: Determines whether or not to skip first open events and send session events. The value is false by default. If true , first open events are skipped and session events are sent. See example
Usage:
// without the flag
AppsflyerQuest2Module()->Start();
// with the flag
bool skipFirst = [SOME_CONDITION];
AppsflyerQuest2Module()->Start(skipFirst);
Stop
This method stops the SDK from functioning and communicating with AppsFlyer servers. It's used when implementing user opt-in/opt-out.
Assinatura do método
void Stop()
Usage:
// Starting the SDK
AppsflyerQuest2Module()->Start();
// ...
// Stopping the SDK, preventing further communication with AppsFlyer
AppsflyerQuest2Module()->Stop();
LogEvent
Esse método recebe um nome de evento e um objeto JSON e envia eventos in-app para a AppsFlyer.
Assinatura do método
void LogEvent(std::string event_name, std::string event_values, std::string custom_event_values = "")
Argumentos
std::string event_name
: The name of the event.std::string event_parameters
: String which contains the predefined event parameters.std::string event_custom_parameters
[Optional]: String which contains the any custom event parameters. For non-English values, please use UTF-8 encoding.
Usage:
// Setting the event parameters json string and event name
std::string event_name = "af_purchase";
std::string event_parameters = "{\"af_currency\":\"USD\",\"af_revenue\":24.12}";
// Send the InApp event request
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);
// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
// Send inapp event with custom params
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters, event_custom_parameters);
GetAppsFlyerUID
Get the AppsFlyer unique device ID. The SDK generates an AppsFlyer unique device ID upon app installation. When the SDK is started, this ID is recorded as the ID of the first app install.
Assinatura do método
std::string GetAppsFlyerUID()
Usage:
AppsflyerQuest2Module()->GetAppsFlyerUID();
SetCustomerUserId
This method sets a customer ID that enables you to cross-reference your unique ID with the AppsFlyer unique ID and other device IDs. Note: You can only use this method before calling Start()
.
The customer ID is available in raw data reports and in the postbacks sent via API.
Assinatura do método
void SetCustomerUserId(std::string cuid)
Arguments:
std::string cuid
: Custom user id.
Usage:
AppsflyerQuest2Module()->Init(DEV_KEY, APP_ID);
AppsflyerQuest2Module()->SetCustomerUserId("Test-18-9-23");
AppsflyerQuest2Module()->Start();
To_utf8
This method receives a reference of a std::wstring
and returns UTF-8 encoded std::string
Assinatura do método
std::string to_utf8(std::wstring& wide_string);
Usage:
// Set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
IsInstallOlderThanDate
This method receives a date string and returns true if the game folder modification date is older than the date string. The date string format is: "2023-January-01 23:12:34".
Assinatura do método
bool IsInstallOlderThanDate(std::string datestring)
Arguments:
std::string datestring
: Date string inyyyy-mm-ddThh:mm:ss+hh:mm
format.
Usage:
// the modification date in this example is "2023-July-23 08:30:00"
// will return false
bool dateBefore = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-January-01 23:12:34");
// will return true
bool dateAfter = AppsflyerQuest2Module()->IsInstallOlderThanDate("2023-September-10 23:12:34");
// example usage with skipFirst:
bool isInstallOlderThanDate = AppsflyerLauncherModule()->IsInstallOlderThanDate("2023-April-10 23:12:34");
AppsflyerLauncherModule()->Start(isInstallOlderThanDate);
Executando o aplicativo de exemplo
- Abra o motor UE4.
- Choose New Project > Games > Virtual Reality.
- Dê um nome ao projeto
Quest2_Sample
e clique em Criar projeto. - Follow the instructions to implement AppsFlyer in your game.
- Inicie o aplicativo de amostra do editor do mecanismo UE4.
- Após 24 horas, o painel é atualizado e mostra instalações orgânicas e não orgânicas e eventos in-app.
Implementing AppsFlyer in your Unreal game
Setup
- Abra o projeto em seu editor C++ preferido e no
[YOUR-APP-NAME].Build.cs
arquivo, adicioneOpenSSL
às suas dependências eHTTP
as a private dependency:
(example can be found in/Quest2_Sample/Quest2_Sample.Build
)
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "OpenSSL" });
PrivateDependencyModuleNames.Add("HTTP");
-
In your Unreal Project files, under the
Source/[YOUR-APP-NAME]
directory, create a new directory namedAppsflyerQuest2Module
. -
Copie os seguintes arquivos de
appsflyer-meta-quest2-unreal-sample-app/AppsflyerQuest2Module
para a nova pasta:- AppsflyerQuest2Module.cpp
- AppsflyerQuest2Module.cpp
- AppsflyerQuest2Module.h
- DeviceID.h
- RequestData.h
-
Gere arquivos de projeto para adicionar o OpenSSL. Saiba mais
-
No
GameMode.h
arquivo, adicione oStartPlay()
:
UCLASS(minimalapi)
class AAppsFlyerSampleGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
AAppsFlyerSampleGameMode();
virtual void StartPlay() override;
};
- Create a C++ Actor Component, attach it to a object of your choice, and add the following lines:
(Alternatively you may use the example component:Quest2_Sample/Private/AF_ActorComponent.cpp
)
#include "../AppsflyerQuest2Module/AppsflyerQuest2Module.h"
- Adicione a seguinte função, certificando-se de substituir
DEV_KEY
andQUEST_APP_ID
in theinit
function with your app details, and report in-app events
void UAF_ActorComponent::BeginPlay()
{
Super::BeginPlay();
// af module init
AppsflyerQuest2Module()->Init(<< DEV_KEY >> , << PACKAGE_NAME >> );
// af send firstopen/session
AppsflyerQuest2Module()->Start();
// set event name
std::string event_name = "af_purchase";
// set json string
std::string event_parameters = "{\"af_currency\":\"USD\",\"af_revenue\":24.12}";
// af send inapp event
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters);
// set non-English values for testing UTF-8 support
std::wstring ws = L"車B1234 こんにちは";
std::wstring ws2 = L"新人邀约购物日";
std::string event_custom_parameters = "{\"goodsName\":\"" + AppsflyerQuest2Module()->to_utf8(ws) + "\",\"goodsName2\":\"" + AppsflyerQuest2Module()->to_utf8(ws2) + "\"}";
// af send inapp event with custom params
AppsflyerQuest2Module()->LogEvent(event_name, event_parameters, event_custom_parameters);
// stop the SDK
AppsflyerQuest2Module()->Stop();
}
Resetting the attribtion
Delete the APK from your Oculus Device and then Re-deploy (a new AppsFlyerUID
will be created).
Atualizado 7 meses atrás