Eventos In-App

Visão Geral

Eventos in-app fornecem insights sobre o que está acontecendo em seu aplicativo. É recomendável reservar um tempo e definir os eventos que você deseja medir para permitir a medição do ROI (Return on Investment) e LTV (valor permanente).

A gravação de eventos in-app é realizada chamando sendEvent com o nome do evento e os parâmetros de valor. Consulte a documentação sobre Eventos in-app para obter mais detalhes.

Encontre mais informações sobre a gravação de eventos aqui.

Enviar evento

void sendEvent(string eventName, Dictionary<string, string> eventValues)

parametertypedescription
eventNamestringO nome do evento
eventValuesDictionary<string, string>Os valores de evento que são enviados com o evento

Exemplo:

Dictionary<string, string> eventValues = new Dictionary<string, string>();
eventValues.Add(AFInAppEvents.CURRENCY, "USD");
eventValues.Add(AFInAppEvents.REVENUE, "0.99");
eventValues.Add("af_quantity", "1");
AppsFlyer.sendEvent(AFInAppEvents.PURCHASE, eventValues);

Registro de receita

You can send revenue with any in-app event. Use the AFInAppEvents.REVENUE event parameter to include revenue in the in-app event. You can populate it with any numeric value, positive or negative.

O valor da receita não deve conter separadores de vírgula, símbolo de moeda ou texto. Um evento de receita deve ser semelhante a 1234,56, por exemplo.

Currency code requirements when sending revenue events

  • Default currency: USD

  • Use a 3-character ISO 4217 code (an example follows).

  • Set the currency code by calling the API:

    AppsFlyer.setCurrencyCode("ZZZ")
    

Example: In-app purchase event with revenue
This purchase event is for 200.12 Euros. For the revenue to reflect in the dashboard use the following.

using System.Collections.Generic;

Dictionary<string, string> purchaseEvent = new Dictionary<string, string> ();
purchaseEvent.Add(AFInAppEvents.CURRENCY, "EUR");
purchaseEvent.Add(AFInAppEvents.REVENUE, "200.12");
purchaseEvent.Add(AFInAppEvents.QUANTITY, "1");
purchaseEvent.Add(AFInAppEvents.CONTENT_TYPE, "category_a",);
AppsFlyer.sendEvent ("af_purchase", purchaseEvent);

📘

Observação

Não adicione símbolos de moeda ao valor da receita.

Logging negative revenue

Record negative revenue using a minus sign.

  • Revenue value is preceded by a minus sign.
  • The event name has a unique value, "cancel_purchase". This lets you identify negative revenue events in raw data reports and in the Dashboard.

Example: App user receives a refund or cancels a subscription

using System.Collections.Generic;

Dictionary<string, string> purchaseEvent = new Dictionary<string, string> ();
purchaseEvent.Add(AFInAppEvents.CURRENCY, "USD");
purchaseEvent.Add(AFInAppEvents.REVENUE, "-200");
purchaseEvent.Add(AFInAppEvents.QUANTITY, "1");
purchaseEvent.Add(AFInAppEvents.CONTENT_TYPE, "category_a");
AppsFlyer.sendEvent ("cancel_purchase", purchaseEvent);

In-app purchase validation Beta

This API is currently in closed beta. Please contact AppsFlyer before using it.

Para validação de recibo de compra in-app, siga as instruções de acordo com o seu sistema operacional.

Observações
Chamar validReceipt gera automaticamente um evento in-app af_purchase , então você não precisa enviar este evento.
A resposta de validação de compra é acionada no AppsFlyerTrackerCallbacks.cs class.

// for Android 
`void validateAndSendInAppPurchase(AFPurchaseDetailsAndroid details, Dictionary<string, string> additionalParameters, MonoBehaviour gameObject)`
// for iOS 
`void validateAndSendInAppPurchase(AFSDKPurchaseDetailsIOS details, Dictionary<string, string> extraEventValues, MonoBehaviour gameObject)`

using UnityEngine.Purchasing;
using AppsFlyerSDK;

public class AppsFlyerObject : MonoBehaviour, IAppsFlyerValidateAndLog
{

    public static string kProductIDConsumable = "com.test.cons";

    void Start()
    {
        AppsFlyer.initSDK("devKey", "devKey");
        AppsFlyer.startSDK();
    }

    public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
    {
        string prodID = args.purchasedProduct.definition.id;
        string price = args.purchasedProduct.metadata.localizedPrice.ToString();
        string currency = args.purchasedProduct.metadata.isoCurrencyCode;

        string receipt = args.purchasedProduct.receipt;
        var recptToJSON = (Dictionary<string, object>)AFMiniJSON.Json.Deserialize(product.receipt);
        var receiptPayload = (Dictionary<string, object>)AFMiniJSON.Json.Deserialize((string)recptToJSON["Payload"]);
        var transactionID = product.transactionID;

        if (String.Equals(args.purchasedProduct.definition.id, kProductIDConsumable, StringComparison.Ordinal))
        {
#if UNITY_IOS

            if(isSandbox)
            {
                AppsFlyeriOS.setUseReceiptValidationSandbox(true);
            }

            AFSDKPurchaseDetailsIOS details = AFSDKPurchaseDetailsIOS.Init(prodID, price, currency, transactionID);

            AppsFlyeriOS.validateAndSendInAppPurchase(details, null, this);
#elif UNITY_ANDROID

        AFPurchaseDetailsAndroid details = new AFPurchaseDetailsAndroid(AFPurchaseType.Subscription, "token", prodID, price, currency);

        AppsFlyerAndroid.validateAndSendInAppPurchase(
        details,
        null, 
        this);
#endif
        }

        return PurchaseProcessingResult.Complete;
    }

    public void onValidateAndLogComplete(string result)
    {
        AppsFlyer.AFLog("onValidateAndLogComplete", result);
        Dictionary<string, object> validateAndLogDataDictionary = AppsFlyer.CallbackStringToDictionary(result);
    }

    public void onValidateAndLogFailure(string error)
    {
        AppsFlyer.AFLog("onValidateAndLogFailure", error);
        Dictionary<string, object> validateAndLogErrorDictionary = AppsFlyer.CallbackStringToDictionary(error);
    }

}

Validação de instalações no aplicativo

Para validação de recibo de compra in-app, siga as instruções de acordo com o seu sistema operacional.

Observações
Chamar validReceipt gera automaticamente um evento in-app af_purchase , então você não precisa enviar este evento.
A resposta de validação de compra é acionada no AppsFlyerTrackerCallbacks.cs class.

void validateAndSendInAppPurchase(string productIdentifier, string price, string currency, string tranactionId, Dictionary<string, string> additionalParameters, MonoBehaviour gameObject)

//To get the callbacks
//AppsFlyer.createValidateInAppListener ("AppsFlyerTrackerCallbacks", "onInAppBillingSuccess", "onInAppBillingFailure");
AppsFlyer.validateReceipt(string publicKey, string purchaseData, string signature, string price, string currency, Dictionary additionalParametes);
using UnityEngine.Purchasing;
using AppsFlyerSDK;

public class AppsFlyerObject : MonoBehaviour, IStoreListener, IAppsFlyerValidateReceipt
{

    public static string kProductIDConsumable = "com.test.cons";

    void Start()
    {
        AppsFlyer.initSDK("devKey", "devKey");
        AppsFlyer.startSDK();
    }

    public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
    {
        string prodID = args.purchasedProduct.definition.id;
        string price = args.purchasedProduct.metadata.localizedPrice.ToString();
        string currency = args.purchasedProduct.metadata.isoCurrencyCode;

        string receipt = args.purchasedProduct.receipt;
        var recptToJSON = (Dictionary<string, object>)AFMiniJSON.Json.Deserialize(product.receipt);
        var receiptPayload = (Dictionary<string, object>)AFMiniJSON.Json.Deserialize((string)recptToJSON["Payload"]);
        var transactionID = product.transactionID;

        if (String.Equals(args.purchasedProduct.definition.id, kProductIDConsumable, StringComparison.Ordinal))
        {
#if UNITY_IOS

            if(isSandbox)
            {
                AppsFlyeriOS.setUseReceiptValidationSandbox(true);
            }

            AppsFlyeriOS.validateAndSendInAppPurchase(prodID, price, currency, transactionID, null, this);
#elif UNITY_ANDROID
        var purchaseData = (string)receiptPayload["json"];
        var signature = (string)receiptPayload["signature"];
        AppsFlyerAndroid.validateAndSendInAppPurchase(
        "<google_public_key>", 
        signature, 
        purchaseData, 
        price, 
        currency, 
        null, 
        this);
#endif
        }

        return PurchaseProcessingResult.Complete;
    }

    public void didFinishValidateReceipt(string result)
    {
        AppsFlyer.AFLog("didFinishValidateReceipt", result);
    }

    public void didFinishValidateReceiptWithError(string error)
    {
        AppsFlyer.AFLog("didFinishValidateReceiptWithError", error);
    }

}